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    Welcome to the new Skunkworks!

    Another year rolls by, and your friendly neighborhood server admin has been hard at work renovating our little gaming portal. Besides the slightly bland new looks, the guts have been completely changed out. Here are a few of the high points:

    Item Out with the.. In with the…
    CPU AMD Athlon XP 1800+ Core 2 Duo 2.13 GHz
    RAM 1 GB 2 GB
    Storage 40 GB (Maxtor 54098U8) 320 GB RAID-1
    (2 x Hitachi HDT725032VLA360)
    OS 32-bit Mandriva 2008 64-bit Ubuntu Server 11
    CMS Joomla 1.5 WordPress 3.3
    Forums SMF 1.1 phpBB3 3.0

    WordPress is bridged to phpBB, so once you login the first time your ID will be created in WordPress as well.

    I’ve also added news syndication from a few key sources that I think we’re all interested in; they will auto-post to the site.  Let me know if you have any suggestions for others to add.

    The forum posts are also syndicated — so nobody really needs WordPress contributor access to get exposure on the main page!

    Bottom line, combined with the 50/5 Mbps pipe that was added late last year, you should notice that things are a bit snappier.  Hope you like it… and let me know if there is anything else you want to see here!

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    The Battlefield Blog 2012-05-11 18:45:09

    This weekend we will be bringing something new to the Battlefield. On May 12th adn 13th you’ll be progressing through the ranks faster and reaching those elusive unlocks that may have been evading you.  This weekend it’s double XP in Battlefield 3 which means that all the points you score will be doubled at the end of rounds for any ranked game played on Xbox 360, PS3, and PC.

    The event starts Saturday, May 12th at 12:01 AM PST and ends Sunday, May 13th 23:59 PST. We hope that you’re as excited as we are to partake in what should be an amazing event!

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    Inside DICE: Tweets from the Battlefield

    Alan Kertz is the Core Gameplay Designer behind a lot of great in-depth blog posts published here at the Battlefield Blog. In this episode of “Inside DICE”, he takes a handful of your most tweeted questions and answers them personally.

    Keep the questions coming here on the blog (or send them to @battlefield) and we’ll do more round-ups like this. Now let’s dig into the questions and some answers we think you will find illuminating.

    1. Where did you start before working for DICE?
    (Asked by @minikanelive)
    Alan answers: “I was actually quite lucky to enter the industry directly working for DICE on Battlefield 2142. Of course, I didn’t just start cold turkey, I’d previously been a member of the Battlefield 1942 modding community where I developed tools, levels, and mods. Some of my work was featured in mods like Eve of Destruction, Desert Combat, and Point of Existence. Scholastically my background is a Computer Science degree from a university in the US where I grew up. While the CS degree wasn’t a real influence on me getting the job, I do find that understanding the concepts of coding is a definitive edge when working as a game designer.”

    2. SKS bullet drop is very pronounced. Bug or intended? It ruins my immersion whenever i see it.
    (Asked by @shimme01)
    Alan answers: “The SKS has a relatively low velocity round when compared to other DMR and Sniper weapons. Over the same distances the SKS round will drop further and lose more energy since it’s a smaller caliber round. The SKS is range limited, though it makes up for this by being mobile, fast firing, and deadly in mid-range. For longer range engagements I would step up to something like the M39 EMR or the QBU-88 sniper from Back to Karkand.”

    3. In comparison to the P90, the MP7 is a bit outclassed. Maybe consider reducing the MP7′s first shot recoil and increasing the P90′s?
    (Asked by @kryptikspaniard)
    Alan answers: “The MP7 has a lower overall muzzle climb, a faster reload (especially from empty), and a higher rate of fire than the P90. Finally, the MP7 is rather easily obtained via COOP play, while the P90 comes later on at Rank40. Obviously they’re both similar weapons, and I feel the subtle differences between the two weapons makes it an interesting choice for players. Some players clearly prefer the P90, others prefer the MP7.“

    4. Do scopes have an effect on vertical recoil? Didn’t know if the weight of the scope factored in? It’s not in the descriptions.
    (Asked by @friedpixels)
    Alan answers: “Another great question. Scopes only change two variables: how much zoom they provide and how fast the weapon aims down the sights. A high zoom scope, like a 6x rifle scope, will be slow, and a low zoom sight, like a red dot sight, will be fast. There are no additionally effects on the weapons’ handling, no changes to recoil or accuracy.”

    5. So a gun that has just a suppressor and a sight has better aimed accuracy than one with a foregrip & suppressor?
    (Asked by @KILLAnthonyMan)
    Alan answers: “The short answer is Yes. The long answer is Yeeeeeeeeeeeeeeeeeeeeeeeeeeesssssssssssssss. The explanation though, is more interesting. A foregrip carries a small aimed accuracy penalty, if you’re trying to get the best absolute accuracy you can with the weapon, a suppressor will give you better aimed accuracy. However, combining the Suppressor and the Foregrip will give the weapon the same accuracy as if you had no accessories, while also reducing recoil. It’s my recommendation that you only forgo a foregrip (see what I did there?) if you demand the absolute best accuracy you can obtain. Generally, inside 100m a weapon with a foregrip is still plenty accurate to hit consistently on target, and it will be easier to control.”

    That’s it for now! We hope you enjoyed this Q&A session. Once again, if you want similar questions answered right here on the blog, ask them below in the comments section. See you in the next episode of “Inside DICE”.

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